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Megaman sprite game sand
Megaman sprite game sand








megaman sprite game sand

Replaced fake oil pools with Plant Man water. Guts Man G AI changed to no longer cause conflicts with mods using -NOTARGET. "This is to give a third option to accessing the rooftops without having to climb up the lower buildings to reach the taller ones." Added a sloped floor to show where the jump pad drop is. Jump pad outside of the window now boosts you up to the taller buildings where Laser Trident is. Removed death sea and replaced with invisible walls. Teleport pits no longer transfer projectiles. No longer allows players to pick up weapon energy if all their weapons are full. Fixed an issue where bombs could get stuck in the sky. Now takes 10 seconds to respawn instead of 30 (in line with other buster upgrades). Added deselect frames to prevent shooting your own shield on weapon swap.

megaman sprite game sand

Fixed an issue where big drills could NOCLIP up terrain. Added a buffer between firing additional big drills. Junk Counter piece damage lowered by 2. Fixed Plant Barrier vulnerability status when using the weapon. Fixed altfire being allowed when out of ammo. Now fires the correct projectile if you don't have enough ammo. Fixed a bug where holding fire would negate the oil slider effect. Added Health/Ammo counters to the HUD (can be turned off in mm8bm options). Fixed HUD throwing frames using an incorrect arm sprite. Extended reloading time slightly and added sprites for it. All Dark Men now drop a Big Health on death. Fixed a bug that could softlock the game if you defeated MM? in his jumping animation. Fixed Pharaohman bot not appearing in MM7SLA. Fixed lives count being ignored when fighting Gamma. Added TRAINING map compatability for class mods. "This allows mappers to use the main pk3 file as their resource file again." Fixed duplicate sprite entries for Enker etc. Fixed map cards being unviewable by players online using the map card button. Removed Handicap from the Player Setup menu to avoid new player confusion. Teleport effects now copy the player's current colours. Added optional ammo/health counters to the HUD (toggle them in mm8bdm options).










Megaman sprite game sand